Office avatars
Answer me with artifact · 2026-11-03 13:48

Office avatars

Lead: Toolbar B is built and waiting for your merge go-ahead. The faces and hair need a new character base, not more patches. Pick a direction and I will build one test character in it, inside the real facility.

A

What is wrong now

Your avatar today: flat face, hair cards that read as a dark block From behind: the locs are flat strips, not rope

The cause is the base itself. MakeHuman gives stiff faces and flat skin. Its locs are flat textured strips, so they read as a dark block. Small fixes would leave both problems in place.

B

Three directions

Direction Look Locs Size per person Cost and ownership
1 House toon (recommended) Stylized, matches Gizzi and the comic sheets Modeled rope geometry with a twist, swings when walking about 1–2 MB Artist time only. We own all of it
2 Stylized-real Our current controls, with a new sculpted head and softer skin Same modeled rope locs about 3 MB Artist time only. We own all of it
3 Photoreal (Character Creator 5) Closest to a real person Card hair. Good locs packs not confirmed about 5–15 MB About $329 to $479. Web use license not confirmed
C

Why direction 1

Toon avoids the uncanny face

A stylized face is not judged against real skin, so it does not look off. It also matches Gizzi and the bots already in the facility.

Locs
each loc is its own rope, so no transparency glitches. Light enough for iPhone
Clips
our current walk, run and idle animations keep working
Creator
body, face and hair choices stay, with a cleaner picker without pill rows
Ruled out
MetaHuman (built for Unreal, too heavy for the web) and Ready Player Me (shut down in 2026)
D

Pick a direction

Which direction should I prototype first?